PirateJam day #6




Hi y'all!
It's been 3 days... One day I didn't sleep all night and couldn't focus on code the next day, then the next I had a bunch of family obligations... But today we're back! We're back? Well, yes, technically, I spent most of the day working on level generation. This was my daily todo-list:
I had planned on implementing as much as possible, but ended up stuck in the nightmare of terminal roguelike level generation.
I went for a very procedural approach, which is why things look so messy... I was getting there, even though with each added detail, I felt further away from completing this. Then... I remembered I'd tried to implement the exact same dungeon pattern (in the shape of rooms of a mansion) using a different method (a graph structure), on a different project. And didn't complete it either. Distressed, I went out to grab coffee and sushi before coming back to write this update.
On this screen capture, you can see that the first rooms are properly positioned and ready to have doorways added in to enable the player to navigate the dungeon floor.
However, if you add more rooms, really quick it starts looking more like:
I have made progress, but it felt like a lot of work for something I thought wouldn't be that bad (not remembering I had tried it before). I know that this kind of thing isn't the easiest algorithmically speaking, and that I should have patience, but at that moment, I really felt like my programming efforts were dispersed and never leading to something finished.
This algorithm is nowhere near complete, it has more headaches in store, and right now, I really feel like going back to my graph implementation and finishing that, so that at least my efforts build up towards something complete. I'll check back with you tomorrow and tell you what I ended up doing. I won't give up on the game because I like this project a lot, but I'm not sure yet how that'll look like going forward into the second week of the jam.
So, see you there! I hope you're having a great time no matter what jam you're taking part in or what project you're working on.
Blood Rush RL
A small Linux terminal roguelike made for the PirateJam #17
Status | In development |
Author | hllcngn |
Genre | Role Playing |
Tags | linux, No AI, Roguelike, terminal, terminfo, Vampire |
More posts
- Hello day 36 days ago
- The beginning7 days ago
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